
The regular season will see the final two teams who emerge victorious from the regional closed qualifiers join the 10 Flashpoint founding teams for the regular season, where they’ll be split into three GSL groups of four, drafted by the teams themselves. The top four teams per EU qualifier (16 total), top two per NA and SA qualifier (eight total per region) move to a regional closed qualifier. Here’s a brief rundown of the somewhat complex season structure:įlashpoint open qualifiers begin on February 6th across three regions: Europe, North America and South America.

“Players will receive the highest revenue share in esports, the largest revenue guarantee in CS:GO, and will have equal representation to the teams on the league’s board of governors,” the league says. In addition to benefiting team owners, the league also says it will see players be much more involved compared to other competitions.
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The league, which kicks off open qualifiers starting tomorrow, says that it will “provide the highest revenue share potential to teams of any major esport league.” Events will take place offline in a studio, with two seasons per year and a $2 million prize pool. “Everyone benefits, and I think that is going to be the way of the future,” says Gen.G co-founder Kent Wakeford. Big-name organizations like Cloud9, Gen.G, Dignitas, Overactive Media, and more have all paid $2 million franchise fees in a big bet to build a more sustainable esports league.
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Today saw the announcement of Flashpoint, a new professional Counter-Strike: Global Offensive league that differs from almost every other esports venture in one key way: it’s owned and run by the teams. Some of the biggest names in competitive gaming are teaming up to form a new kind of league.
